Reviews for XWA-IW 6
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| | Now that I have finished all these Rion missions I can reflect a bit on them. While they did contain a few interesting plot twists, overall, the plot line could be a bit confusing. The English really suffered throughout all of these battles (especially this one) and reading it was borderline uncomfortable. I thought the plot twist in the final mission – where you hyper into a sector only to be surprised by three separate parties in combat together and you just get to sit there and watch them blow each other to pieces – was a very fitting and confusing way to end this campaign. Overall it was pretty fun, with some horrid English that really detracted from it all. A little pro tip for the final mission – go after all the capital ships. Just do not pay the starfighters any mind. The very intelligent navigation team on the Warspite flies directly at the capital ships, and they WILL destroy it if you don’t take them down. |
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| | Well, the campaign is finally over, and it's done in the way it should be. The negotiations with the Rebels was a different approach, although it was annoying sice the Interdictor couldn't be destroyed and I spent about 6 minutes trying to kill it.
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| | Good battle. Nice ending of a campaign.
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| | Good finish!
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| | Really good battle. You can fight a lot of starfighters and it has a good storyline. But I give it only 4 points because in the first mission you needn't to shoot down a single fighter because all of your wingmen do the job for you. And make sure your pc isn't too weak because for the starfighter action you need some power.
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| | I found the battle was good except for the last mission that was confusing cause you don't know who you must atack to save the Warspite.
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| | Great battle , realy good ending to a wonderfull story. A few more dogfights might have been nice & that last mission is a killer.
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