| |
Bug reports for XWA-IW 6
 |
|
| | Mission 1: Invincible Rionese TIE Defenders are pointless and stupid (unless you think they're a good device to force the player into the MC90's hangar before all enemies are destroyed). On Medium and Hard the number of enemy waves launching from Rionese Frigates and ISDs is quite frankly, ridiculous. At least have the modded T/F, T/I and the T/A, GUN and T/Ds emerge from hyperspace. In fact, even on Easy the Nebulon Frigates somehow cram in 40 TIEs each which doesn't fit with the ships' stats at all.
Mission 2: Rion transports sit dead in space doing nothing once the containers and platform are destroyed. Perhaps a 'fly home' order would resolve this issue. On Medium and Hard the number of enemy waves launching from Rionese Frigates and ISDs is quite frankly, ridiculous. At least have the modded T/F, T/I and the T/A, GUN and T/Ds emerge from hyperspace.
Mission 3: There are over 100 fighters emerging from each Rebel CRS even on Easy, which is silly. At least have the extra X-Wings and A-Wings drop in from hyperspace. Only the Rebel Interdictor is set to invincible when the CRS can still be destroyed, which renders the communication to establish a deal with the Rebels amusing to say the least.
Mission 4: Same thing as before with the silly numbers of starfighters emerging from each Rebel cruiser. The Rionese ISD Osprey also does nothing because its patrol\attack order was accidentally placed in slot 2.
Mission 5: ISD Thesee has a lot more than 72 TIEs and 5 Gunboats launched from it even on Easy - suggest changing this so the GUNs emerge from hyperspace instead. The same applies to the carrying capacity of the pirate starships, with the exception of the Escort Carrier. | | |
|
|
|