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Reviews for TIE-CAB 1

 
 GN Anahorn Dempsey
    rating: 3
    03/27/2007
 Even blowing up cap ships gets borin when done in this quantity. The T/DR is nice fr five seconds, until suddenly beating 4 MonCals becomes easier than brushing your teeth. Then again, te battle has potential. Now for a storyline...
 
 LC Tempest
    rating: 1
    07/22/2006
 Crap. That's the short version. The first mission actually isn't that bad, but then it gets worse and worse. The second is the one featuring the TIE Dragon. A fleet of seven rebel cap ships and eight fighters to protect it... how stupid is that? Of course, the mission had to be made this way in order to be beatable in a TIE Dragon. Which only shows what an incredibly lousy craft that is. Mission 3 is basically "destroy all this stuff flying around". Too bad the designer wasn't familiar with the concept of craft limits in TIE. If you time it correctly, only unnecessary imperial craft are concerned, but it really shouldn't be the players job to take care of that. There is also a good deal of cap ship crashing and some flight groups with really strange (not to say stupid) arrival conditions. Mission 4 violates the craft limit again. Then there are transports exiting hyperspace and crashing right into cap ships, fighters crashing into their targets, assault transports just doing nothing, and TIE Fighters entering from hyperspace. Oh, and the mission goals don't match the briefing at all. You don't have to protect shuttles, but destroy a Calamari cruiser. In mission 5 (a somewhat standard PLT capture mission), there are two passenger liners that have fighter orders and go after the player. This must be the single most ridiculous thing I have ever seen in a mission. And once again there's an assault transport which doesn't seem to know why it has entered the scene at all. Judging the battle overall, I don't see a continuous storyline. OK, there's a lot of cap ships to blow up, but why are the Hast Shipyards scattered over five scenarios? I also don't get why this battle is a CAB. OK, sure, there are some ship names and inflight messages hinting at the DB and Intel being involved. However, neither the briefings (which are simplisstic, to say it nicely) nor the missions themselves explain why. It would be more fun with an actual storyline. I also find it remarkable that, although this battle is crammed with capital ships, not a single one of them carries starfighters. All of them enter from hyperspace (even those that don't have hyperdrives). Didn't the designer know how to set a mothership or what? As this battle is from 1995, that could very well be the case. And I know that, considereing its age, I'm being pretty hard on it. But today is today and if someone would ask me why he should play this battle, I'd have no answer. It's just bad.
 
 FA Brukhar
    rating: 3
    11/24/2005
 Actually not too bad, I kinda enjoyed it. But aren't CAB battles supposed to be longer? :P
 
 CPT Talas
    rating: 2
    05/13/2002
 Hmm... This one could use some a bit of tweeking. Possibly a full remake of some missions. The PLT in the last mission seems usually powerful. TIE Dragon in mission 3 is fun to fly however even if you have struggle with patches.