Project Pyrite is progressing, but slowly. I hoped to have something ready for the end of the year and I didn't get anywhere close to that. It's clear at this point that I need to be more realistic about what's achievable, but I'm still trying. I've got front and backend code doing a lot of the necessary work in terms of parsing the missions and it's getting to the point of just connecting pieces together in a useful way. Tyrga reported a bug for TIE-TC 28 which had actually been fixed... but only in the EHM version. I was able to use some scripts based on Project Pyrite to decrypt the EHM version and apply the same change to the ZIP (a mission critical collision avoided by setting a single waypoint). Following that, I was able to scan the TIE battles en-masse and identify a few other places where the ZIP and EHM content was not identical (or worse, was identical because the ZIP was accidentally encrypted). I'll be checking through those for potential fixes too. |