SIN SQUADRON REPORT
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SIN
SQUADRON REPORT N°11 - 09/DEC/2018 |
SIN
CMDR: COL Earnim Branet
REPORT DATE: 11 December 2018
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COMMENTARIES
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THE NEW EMPIRE (Continuation)
- This is Gamma 3-2, at
shooting position!…- I announced – while my fighter-bomber was
shaken by the impacts of the enemy lasers – Torpedoes out!… I
quickly took my fighter-bomber out of the course starting desperate
evasive maneuvers among laser beams while I observed the two
torpedoes I had shot. They both travelled at high speed spinning and
describing a light curve looking for their aims. An advanced
explosion indicated me that one of them had been reached by enemy
batteries. The other one was able to go across the enemy fire,
reaching the back part of the frigate and producing an explosion
that swept away part of the enemy turrets. While I was taking the
course looking for Lieutenant Von Predator, nine explosions
indicated me that O’Ryan had reached his objectives, too.
Nearby I saw Lieutenant Von Predator’s Tie bomber. I lightly moved
until I flew next to him.
- Report your state, Sublieutenant – he ordered.
- Gamma 3-2, clear way, Sir! My shields are at a 75% condition, but
the spaceship is completely operative. I could launch the attack.
- OK and O’Ryan…?
I adjusted the sensor in my helmet to maximum. Faraway, I could see
the distinctive shape of a fighter-bomber coming into our direction.
The structure of its hull showed severe damages and the displacement
speed was lightly slower than normal. However, I wasn’t worried
about it but the facts that, from a distance, some A-Wing aircrafts
were getting closer.
- He’s joining to us, Sir!… It’s better to start our attack. Rebel
fighter-bombers are coming to us!
- OK, Branet! Let’s finish this once and for all.
Von Predator lightly bowed his fighter-bomber to immediately
accelerate to maximum speed. I had to take the command lever with
both hands to follow the evolutions that the Lieutenant had started
executing, moving to right and left among the enemy lasers and going
through them to look for the clear way area we made in our last
attack. The frigate shadow was becoming bigger as we got closer,
starting to cover the horizon. Finally, Von Predator loosed two
space bombs, while he took his fighter-bomber out of course. I
piloted as well as I could trying to reach Lieutenant’s spaceship.
- Branet, trace the bombs course and report the state! –He ordered,
as the same time he made evasive maneuvers and started heading for
the Intrepid.
Through my helmet screen, I could observe the space bombs
displacement. With a constant rotation on their central axel, both
projectiles started their descent drawing a curve, which made larger
as they got closer the target area, without being hit by any enemy
turret. Finally, when they got close to the objective, they
violently accelerated hitting the frigate’s rear engines. A big
flame and a huge sparkle were reflected on my helmet, which
instantly made me become blind. Almost at the same time, I started
collecting the attack’s data.
- I’ve already got the results, Sir!…Damn! My readings indicate just
a little damage at a 15%. But I’m sure that projectiles were well
directed!…
- OK Branet, I’ve got the same data! Give me some time for a second
analysis!
While I waited for my Lieutenant’s instructions, I started studying
the enemy frigate. Its dimensions were almost the double of that
kind of spaceship, with a system of defensive turrets extremely
numerous. The records reflected on my helmet indicated a spaceship
with an electromagnetic shields system that completely covered it
which explained the little effectiveness of the space bombs. An
inquiry into the surface of its hull showed clear evidence of proton
torpedoes impacts, which indicated that bombers belonging to another
squadrons could discharge their projectiles. But the effect of those
attacks against the frigate proved to be almost fruitless. This
result took me to develop an analysis of the space surrounding the
frigate. Lots of fragments spread everywhere revealed a hard and
bloody fight, whose origin I immediately began to study. The
arrangement of this fragments showed a route: first an approach
route, then a temporary stop one and finally an attempt to change to
an opposite course. Immediately afterwards, the analysis of the
remains confirmed the hidden fear that started arising from me. Most
of these fragments belonged to our own fighter-bombers. Most of them
could take enough distance to discharge their torpedoes, but when
trying to take the route back to the Intrepid, they had been reached
either by the turrets of the frigate or by the enemy interceptors.
The scene was about an 80% of our bombers destructed. This wouldn’t
allow a new assault wave…
- Branet!…
- Sir!…
- I’ve already got my analysis!… You surely have got the same
conclusion than me!…
La Forge’s voice had taken a peremptory tone. I understood the
implications of the actions to follow. There simply wasn’t any other
choice.
- Ok, Sir!… I still have two torpedoes left and my shields can
resist a second round of lasers, but I will first have to clear the
way from enemy fighter-bombers!…
- Ok, Branet!… I’ve got two space bombs!… But I will have to be sure
to cause the biggest damage as possible. I’m going to perform a
grazing flight over the frigate and I will get loose the bombs to
the minimum distance as possible. If you succeed in neutralizing the
enemy interceptors, help me!… We won’t have a second chance,
Sublieutenant. Good luck!…
- Good luck, Sir!…
A strong engine roar and a vibration that shook my spaceship
followed his farewell. While I observed how the Lieutenant moved
away at a growing speed, I increased the shields power and violently
took my fighter-bomber out of the course. Von Predator and I
perfectly well understood that our action was a desperate bet. If I
were able to neutralize the enemy fighter-bombers with my ship,
which was in fact very difficult, we would face a hellish enemy
lasers rain, which would be just under us. And the vision of the
battlefield in which my companions acted wasn’t propitious. For the
moment, our squadrons had managed to avoid the major part of the
enemy interceptor’s attention but the fragile front they had
established started getting slowly closer to the frigate, which
would be in the end fateful. If we fell under their turrets’
operating range our offensive actions would fail, and we would miss
the possibility to neutralize it. If the frigate was able to put in
motion, it could be able to initiate a direct attack against our
destructor without any impediment.
I completely accelerated. Now I could only trust on destiny. The
course of the future events seemed to foretell a hesitant horizon,
and our own effort only would be able perhaps to give a solution…
End of the first book.
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Greetings.
Again CPT Rando stands out
in the TIE Corps Pilot League, TIE Corps on Patrol 2018 and COO's
Star Wars Challenge competitions; Episode IV, besides being one of
the Top pilots in Warrior Commodore's Escort Flight. His
participation, together with that of his CMDR, makes our squad stand
out as one of the most active in the TC. Excellent work!
Do not forget that the FL position of wing three of our squadron is
vacant. Any member of the Tie Corps who is interested in this
position will be very welcome. Just send your request to my e-mail ehbranet@yahoo.com
with a copy to RA Hav Antiel (havantiel@gmail.com),
and AD Plif (plif346@gmail.com)
indicating your interest. Take this opportunity to gain experience
and rank within the TC, in addition to being members of one of the
best squadrons of the Warrior!.
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SQUADRON
AND EH NEWS
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- Week Eighteen ends in about
22 hours, head over to
http://tc.emperorshammer.org/timetest.php?testid=436297
if you haven't played yet. It's a screenshot week, so the answers
are the movie the screenshot came from.
- COL Horus Blackheart returns to Active Duty, and he's taken a
Flight Member position in Epsilon Squadron. Welcome back!
- After then nearly 9 months of service as Epsilon CMDR, GN Elwood
the Brave will be stepping down as CMDR on January 1st. We hope that
you take a short and well-deserved rest so that you can return to
take positions of greater difficulty and importance within the TC,
since we can not afford to lose your abilities as a leader and
example for the members of the EH.
- Our AD Plif has extended an invitation to the entire TC to
participate in a Multiplayer event. The day of the event will be on
Thursday of each week. Time: 5:30pm Pacific, 6:30pm Mountain, 7:30pm
Central, 8:30pm Eastern. Duration: Up to the players; could be an
hour, could be a few hours. Where to meet: Discord's Hangar chat. We
hope that most of you can participate.
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COMPETITIONS |
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I will summarize competitions that apply to Sin in this section, but you should always check the Competitions Center and Combat Center for full details on all competitions.
- Project 659
Each month, fly the SP battles indicated in the Sin Weekly Squadron Report and earn bonus points for high scores and fastest submissions.
- Commodore's Library
Each month in the commodores report their will be a new theme listed. Write at least a paragraph about the theme to participate. Winner will get the title of Commodore's Librarian and will choose the next theme for the report.
- Top Muse
Each week submit your idea to AD Pete Mitchell
for participation.
- Wing II Commander's Escort Flight / Warrior Commodore's Escort Flight
These are MP and SP versions of the same comp: fly enough missions to rank among the top four on the Warrior for the month to earn points. Iron Stars are awarded to the top four every month with a quarterly bonus. For the Commodore's Escort Flight,
LoCs and LoSs are summed for the total.
- TIE Corps on Patrol
For 2018, TCoP is moving to every other week. VA Pete Mitchell is taking the TCoP helm this year, so please note that BSF emails/pilot files will be due by 5 pm Pacific/8 pm Eastern/1 am London one every other Monday starting January 15.
- TIE Corps Pilot League
Like TCoP, the Pilot League is a single-player comp taking place every other week. The difference here is that pilots have a rolling handicap. Each round, the pilot with the highest handicap score (expressed as a percentage of the high score) in each platform will earn 4 points. The next highest score will earn 3, the next highest 2, and all other submissions will earn 1. If the winning pilot in a platform also beat the high score (without the handicap added), that pilot will earn 5 points for that platform.
- TIE Corps on Recon
Submit a screenshot each week from one of Star Conflict's multiplayer game modes (Domination, Beacon Hunt, PvE, Team Battle, and Combat Recon). Iron Stars are awarded weekly and monthly based on unique criteria for each game mode.
- TIE Corps vs AI
Submit a screenshot each week from Star Conflict's Player vs. AI modes. Iron Stars are awarded weekly and monthly based on unique criteria for each game mode.
- Wing II Commander's Escort Flight / Warrior Commodore's Escort Flight
These are MP and SP versions of the same comp: fly enough missions to rank among the top four on the Warrior for the month to earn points. Iron Stars are awarded to the top four every month with a quarterly bonus. For the Commodore's Escort Flight,
LoCs and LoSs are summed for the total.
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PROJECT 659
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The Project 659 competition continues! The pilots of Sin have
all the month of November to complete these battles for the platforms
TIE Fighter, X-Wing vs. TIE Fighter, and X-Wing Alliance.
Every battle BSF earns you one point; the first pilot to submit the BSF for each assigned battle earns a bonus point, and additional bonus points are awarded for ≥80% of the existing high score and a further bonus point if you beat the high score.
The points will be tracked and an IS-BW medal awarded for every 5
points and an IS-SW medal for every 20 points.
CURRENT STANDINGS
| Pilot |
Battles |
Bonus |
Points |
| CPT Rando |
2 |
7 (fastest
submission x3, 80% x3, high score x1) |
09 |
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With November's BSFs, Rando has earned one IS-BW!
DECEMBER ASSIGNMENTS
| PLATFORM |
BATTLE |
BSFs Needed |
| TIE Fighter |
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3 |
| X-Wing vs. TIE Fighter |
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2 |
| X-Wing Alliance |
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2 |
How were these battles selected? The following criteria were used:
- Fewest number of BSFs needed to earn a Squadron Citation
- Highest average rating in the Battle Center
- Fewest bugs
Before this competition we had 0 citations. Now we have the
following: SQUADRON CITATIONS EARNED:
10
TIE-TC 233:
The Adventures of Darby the Love-Bot
XvT-TC 14:
Orion Base Crisis
XvT-TC 64:
The Shire and the Mastery
XvT-TC 111:
Praetorian Squadron - Installation Strike
XvT-TC 121:
Mystery in Space - Part 1
XvT-ID 1:
Corporate Sector Incident
XWA-TC 4:
Privateer
XWA-TC 12:
Imperium Deception
XWA-TC 43:
Wing XVI: Predation
XWA-TC 48:
Pirates of the Correllian
Let's complete these battles, win some beautiful
and honorable medals and increase the number of citations for our
squad! |
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ROSTER |
Sin Squadron - Long-range Support The Unrepentant - "Sin like you mean it." Wing II - ISDII Warrior
Flight I - Missile Boat Mk.II
Hell's Own - "We are as good as they say."
[1-1] COL Earnim Branet [1-2] LT Garuth Dahala [1-3] MAJ Wondra [1-4] TBA
Flight II - Missile Boat Mk.II Hell's Wrath - "Reinforcements have arrived." [2-1] CPT Rando [2-2] MAJ Xavier Sienar [2-3] LT Kiba [2-4] TBA
Flight III - Missile Boat Mk.II Winged Hell - "Not even hell stops us." [3-1] TBA [3-2] LT Jaxx [3-3] GN Ric Hunter [3-4] GN Exar Kit
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ACTIVITY |
Flight I
[1-1] COL Earnim Branet
- Flying:
03 SP Battle completed (Tie, XvT, XWA) 20 LoS, 11 LoC
- Non-flying: IS-GW, IS-SW (x7), IS-BW (x9) Trivia Grand
Tour, TCoP, TCPL, TCoR, TC vs AI.
- Communication: E-mail
FCHG rank: Centurion (1,666 points)
Combat rating: Veteran 4th (389 points)
COOP/PvE rating: Ace Ranger 4th (2,573 points)
[1-2] LT Garuth Dahala
- Flying: None.
- Non-flying: None.
- Communication: None.
FCHG rank: none (0 points)
Combat rating: none (0 points)
COOP/PvE rating: none (0 points)
[1-3] MAJ Wondra
- Flying: None
- Non-flying: None
- Communication: None.
FCHG rank: Gallant (240 points)
Combat rating: Officer 1st (343 points)
COOP/PvE rating: Private 1st (137 points)
Flight II
[2-1] CPT Rando
- Flying: 03 SP Missions
- Non-flying: IS-GW (x2), IS-SW (x15), IS-BW (x3), TCOP, TCPL
- Communication: E-mail
FCHG rank: Optio (1,485 points)
Combat rating: Marksman 3rd (61 points)
COOP/PvE rating: Private 4th (31 points)[2-2] MAJ Xavier Sienar
- Flying: None
- Non-flying: None
- Communication: None
FCHG rank: Aquilifer (501 points)
Combat rating: Officer 2nd (278 points)
COOP/PvE rating: Gunner's Mate 4th (158 points)
[2-3] LT Kiba
- Flying: None
- Non-flying: None
- Communication: None
FCHG rank: Hussar (57 points)
Combat rating: Trainee (9 points)
COOP/PvE rating: none (0 points)
Flight III
[3-2] LT Jaxx
- Flying: None
- Non-flying: None
- Communication: None
FCHG rank: none (0 points)
Combat rating: none (0 points)
COOP/PvE rating: none (0 points)
[3-3] GN Ric Hunter
- Flying: None.
Non-flying: IS-BW.
- Communication: None.
FCHG rank: Gladiator (3,267 points)
Combat rating: Marksman 1st (139 points)
COOP/PvE rating: Beginner (2 points)
[3-4] GN Exar Kit
- Flying: None
- Non-flying: None
- Communication: None
FCHG rank: Tesserarius (1,039 points)
Combat rating: Officer 1st (371 points)
COOP/PvE rating: Private 4th (29 points)
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CLOSING COMMENTS |
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That's all for this week. See you in the next week!.
Be active, is
more fun!
For Sin!
CMDR/COL Earnim Branet/Sin/Wing II/ISDII Warrior
SSx8/BSx20/PCx13/ISMx15/IS-13GW-79SW-190BW-3SR-4BR/LoC-RS-TS-IS-CSx3-Rx4/LoS-PSx5-CSx7/
DFC-Rx1/MoC-1doc-2poc-2goc-2soc-16boc/CoLx2/CoB/LoAx4/OV-14E [CNTR]
[Officer 1st] [Ace Ranger 4th]
{IWATS-SM/3} |
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