Reviews for TIE-free 220
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| | An about average mission with an attempt at a storyline that is not explained enough.
The mission itself seemed very hard the first playthrough, but once one get's the "trick" and not be engaged by a whole squadron simultaneously it's still a little challenging but by far not impossible to complete [on medium]. |
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| | The story definitely lacks some explanations. What are those ferries doing there, why do they ask you for help when they are attacked but don't even move to escape their assailants? Who are the attackers anyway? And what is Odin's spear doing in the SW galaxy in the first place? *g* However, in everything but the story, the mission is pretty good because it's challenging. On hard difficulty level, you really have to think it through if you want to have a chance, something which is seldom enough in TIE missions. I can certainly see how beginners may find this mission too hard, but the designer used the difficulty slots well, so just turn it down a little and you shouldn't have any problems. Thumbs up!
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| | Absolut nothing for a trashcan average pilot like myself. There are no visible bugs, which is good but the mission itself is too hard. You can only win with luck means when the Ferry is on the right place, what I sadly didn't had. I cant recommend that one as it is way too frustrating and demotivating.
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| | A hard mission, but one that makes you think, which is good. Too often a mission is a case of 'Fly there, blow that up and come back'. Not this one.
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| | Well this mission was an easy one on level hard..you must only take the time you need to get the goals...and never forget the ion cannon. Yes it would ne a nice story if you are in odin squadron....but if not its a normal patrol flight with troubles
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| | One of the better FM's I've played, but not the best.
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