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Reviews for XvT-free 140
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| | This is a good mission, basically it's the usual killl-kill-kill stuff but it requires skills and you have to know what craft kill first so I'd say it requires also situation awarness to be completed on Hard. I've never encountered the bug mentioned in other reviews so I give this mission a 4.
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| | Woulda been a nice mission had the designer remembered he was making an XvT mission, not an XWA one. The battle is really hard on hard difficulty, but that isnt so much a problem. The problem is half the time you cannot complete the mission because of sloppy design. Example: To win, you have to destroy or drive off all Rebel forces. Unfortunately, this includes some Z-95s that, more often than not, never launch because of the craft limit. When the STRKC carrying them withdraws, you can no longer complete the mission. The designer should have had these fighters arrive from hyperspace as an alternative, and this huge, mission fatal bug would be fixed.
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| | Missions lag for me in one thing, a mission storyline. That one is a good "Fly and kill all greenies" mission, I like such stuff. No visible bugs, and being even a shielded TI is kind of challenging. I recommend this one for a short fun mission in between.
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