Reviews for XvT-TC 58
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| | There is tons of waiting in mission 3, and mission 1 is nearly impossible to both kill the all the asteroid platforms (that start with double shields, who does that? They take 18 heavy rockets to kill) and still damage the platform enough that the TIE/D's are still alive to disable it. I could barely complete mission 1 with unlimited waves to get tons of heavy rockets. |
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| | I didn't see the use in ruining a decent battle with 20 mins worth of waiting, watching ships tranfer from one place to another. What was the point if not to bore the player to death and annoy him.
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| | Ok, maybe I'm a little biased but I liked this battle :P Only problems I encountered have been the long wait in Mission #3 and the asteroid platforms in Mission #1. Asteroids in XvT have very strong shields plus in that mission they have 200% so you need hours to destroy all of them.
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| | I liked this battle, especially missions two and four. Mission three was WAY too long, over thirty minutes! If it wasn't for that I would have given it a five.
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| | Wide use of High AI could course some problems for some members. Bug mission 3 - The use of the 'Exist condition'[due to fact once a craft arrives it exist]does mean that the player doesn't get a warning when a Mission critical craft has been destroyed, combined this with fact that it can be over ten minutes before it comes apparent, and the long wait after the Rebels have been destoryed for the mission to be completed. May be the 'Exist' could replaced with 'Global Prevent condition'
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