Reviews for XWA-CAB 3
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| | Well, what can I say. A battle which relies so heavily on/abuses this much the invincible craft has to suck. All enemy caps are invincible, so there's no chance of destroying them. friendly ATRs are also invincible, or they'd be destroyed and you'd have no hope of winning. And that's on easy. This is just a very very badly designed contraption.
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| | Great Battle. I rate it a four because while flying the ATR was awesome (thought's of "Bring all guns to bear on target" kept running through my head") it did get a bit repetative. However, past reviews have said the disabling of the dockyard was hard. It isn't, just remember you can target individual craft components. All in all, a good battle.
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| | I didn't think this was an enjoyable battle, because there's no fun in flying the ATR for three missions and seeing the same enemy ships again and again and again. The first two missions were good, but as soon as you're put in the ATR everything becomes boring pretty fast, some missions even to the point of becoming frustrating. Except for mission #8, which kept locking up over and over again as soon as I had completed the mission goals, all missions worked fine.
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| | You gotta love flying the ATR, it's a lot more maneuvarable than it seems. The use of booster packs is also original, it's nice to see new things on battles. This is original for that, but there are two missions that are really bad. In the second you got to intercept Booster Packs on Kamikaze runs against a disabled frigate while dodging missile firing T-Wings (need I say more? It's grunt work!). The mission where you have to capture the repair yard is too hard in my opinion.
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| | The first few missions are great, but the last few stink.
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| | It's about time the Hound went down.
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