| |
Reviews for XvT-free 101
 |
|
| | While basic, the story holds it's humor.
The missions seems well designed, but not really special. | | |
|
| | Rockets, ions, and XG-1's Oh my... :) Made it easy to use the Gunboats instead. Mission complete in 5.5 minutes
| | |
|
| | This was a good challenge. Perfect number of opponents.
| | |
|
| | Achieveable on medium for this mediocre pilot. Hard is impossible. Interesting plot, some juicy targets but guys with missiles who know how to use them protecting.
| | |
|
| | Not bad. Extremely difficult on hard, but fun to play on medium. It's still challenging, but can be done by your average pilot.
| | |
|
| | Not a great mission, but playable none the less. A real challenge on hard. So much of a challenge that i would alomst deem it impossible.
| | |
|
| | It's not necessarily a bad mission, but I don't consider it great, either. My main beef is 4-fold. First, EVERYTHING has advanced missiles, yet EVERYTHING has chaff as well. What's the point? None of the missiles have an effect on the enemy. Second, the main targets have "Holding steady" orders, and are easy targets. Third, on Hard it's nearly impossible to save the attack craft because your flights hyper in at 8k from them, by the time you fight through the advanced missiles to get BACK to the attack craft to cover them, they're dead. Finally, Fourth, you get more points for losing the mission than you do for winning it. It's a good mission to fly, and if you want a challenge, fly it on Hard with no waves. Good for a squadron competition, also! However, it's not perfect.
| | |
|
| | Down with Gungans! >:P I'm giving this a 4 just because of the theme of the mission.
| | |
|
|
|