Reviews for TIE-TC 8
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| | Lots of capturing. Again, a number of battles that could have been reduced to just one. As for the storyline, it was somehow interesting but could have used more elements of surprise and make the player feel he was actually punishing the pirates. One could expect to hit bases with lots of supply craft, containers, etc but there wasn't much of them here. Nice try tho. |
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| | Awful. Obsessed with capturing ships, craft limits frequently topped due to virtually the whole EH being present, and requires things like disabling containers. |
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| | This was a very interesting battle, but it had some rough spots that made it hard. For example, the first mission has you killing off a capital ship with no reloader. Talk about a pain. The first mission alone takes you at least twenty minutes just because you have to kill off the capital ship doing laser runs to bring down the sheilds. Similar problems exist in later mission where no reloader is provided in taking out the capital ships, such as mission four that has you taking out three frigates in a missile boat with you two loads of missles and that's it. Aside from that really annoying thing of no reloader, it was pretty good. I enjoyed them, even though the author had a penchant for using elipses. Keep up the good work!
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| | DIE PIRATES DIE!!!!!!!
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| | I'm not too sure why this is getting such mediocre ratings. I found it to be interesting and fun.
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| | All I have to say is another great pirate battle, not to hard, loved the dogfighting.
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| | I am getting very tired of pirates. Should use missle boats on this.
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| | OK with this one.
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| | should use missle boats for this battle
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