Reviews for TIE-TC 198
 |
|
| | I won't say it was too hard because I was very rusty when I flew it, but it's definitely a challenge for everyone. It's quite realistic in terms of war environment and the ending was a surprise. I hope there's a sequel somewhere.
|
| |
|
| | Nice battle, well thought out.
|
| |
|
| | A very difficult battle to score well on, but a pleasure to fly. Definitely a creative ending...
|
| |
|
| | Uuuhm, sometime this battle can get quite frustrating but it is playable and complex - that is good.
|
| |
|
| | Pretty good as experimental battle/missions go. But when you push the TIE engine to the edge, you'll run into a bug or "undocumented feature" or two. :) It also has the most creative use of setting mission time limit that I've seen, heck, I haven't seen one like it actually.
|
| |
|
| | In keeping with the "Author's Notes" tradition: 1) This battle was conceived, designed, and playtested in one week, and I'm afraid it shows. For example, you may as well play it on Hard mode, as there are no optional waves of craft for the various difficulty levels. Having said that, the plot was adapted from a story I wrote, which I spent considerably more time on. 2) There are a few "I wonder if I can get that to work in TIE" technical experiments here. Hopefully they're at least as enjoyable to play as they were to implement.
|
| |
|
| | Good battle with a great twist at the end. Great technical awareness in the positioning in the last battle and a lot of good tricks on display here. I was pleasantly surprised with this.
|
| |