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Reviews for XvT-ID 1

 
 COL Dirty Vader
    rating: 4
    08/25/2005
 This is the first ever XvT battle i have flown, and i was satisfied with it. It was a fun battle to play and well constructed.
 
 CPT ObiVader
    rating: 4
    02/15/2003
 This was a good overall battle. The challenge level was just right. Not too easy, not too hard. I was kinda thrown off by the traitor Imperial craft in mission 3, but I guess the debriefing and briefings gave some clue to what was going on. I hope you make some more ID battles, Linkan!
 
  Khameir Sarin
    rating: 4
    06/14/2002
 I thought this was a Very Good battle. It had an interesting Plot Line and the Game play was without bugs. Great Work Linkan!
 
 CPT Joe Arena
    rating: 4
    06/07/2002
 These missions were a lot of fun. The briefings were done nicely.
 
 COL Loor
    rating: 4
    05/14/2002
 This is a good battle. Well planned and a good plot.
 
 LC Linkan
    rating: 4
    05/02/2002
 First to comment on TK's review regarding the feature of some crafts attacking the player only. Simply, take that feature away and the battle will be way too easy. The idea is to keep the player occupied during dog fights at more or less all times, with as little dead-time as possible. All to increase the fun and sweat of dog fights. My personal opinion of this battle is that it's a good one if you play it "realistic", as in not sending all your wingmates home. Then the battle can be enjoyed as it's intended to. People who are after just high scores would probably want to send all friendly crafts home, but if so the battle won't be so enjoyable. Still, that's the players choice. All in all, this is the first battle I've created that I truely enjoy flying, with nice briefings and a good plotline.
 
 GN Abel Malik
    rating: 4
    05/02/2002
 Well i liked this battle although Intel could have told us what that substance was:P. A nice set of missions which were not too easy or difficult to complete.
 
 COL TK-7764
    rating: 3
    05/01/2002
 There are a few mission that seem odd to me. In one, there are literally 30 fighters coming at you and only you. They are broken up into waves but I still think a squad has another objective then "kill this one T/A in the middle of a massive enemy fleet" It still has some good missions and briefings though.