Reviews for TIE-TC 7
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| | Rather monotonous but not badly done, the main problem I had is no fault of the creator. Do to my vision issues when there is two types of the same craft, bad guys flying X-Wings and Good guys flying X-Wings it tends to cause me fits. Luckily theres the target next button. Over all though a solid early mission, the only issue is it tends to spawn you within crashing range often. |
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| | Kinda decent. Could have used a few more details on the storyline such as a more elabotare imperial force. We have a variety of fighters/bombers.. at least we saw ATRs in action. The ISD wasn't in real danger, we could have used more dialog in here. The betrayal part was interesting but wasn't properly exploited- oh well I take it as it was another early attempt at custom missions. It was supposed to be a good storyline but it wasnt, just a routine battle for 2019 standards. |
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| | I thought the story was good, but the execution lacked a lot. I mean, come on, a PLT trying to take down a ISD on it's own (essentially), not going to happen. Should have had Cap ships at least. And the Corvette mission just had them too close to the PLT. Not realistic at all. But the story was ok, so a 3.
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| | A few things stand out: a mission where you have to defend a platform against 12 CRVs and a M/FRG. Only the platform has more than enough firepower and shields to not need you. A mission where you need to protect an ISD, were it not that not a single B-Wing even tries to attack it. And 3 MIS that don't bother attacking a hostile platform and instead chase A-Wings around like they're overgrown T/Fs. Storyline wasn't great either... It's still fun to shoot some fighters down tho, until it gets boring.
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| | As others have pointed out, destroying waves of alphabet fighters gets a bit tedious after a while, but the plot is interesting nonetheless. I found it a rather enjoyable battle, despite what some others have reported.
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| | Well thoughtout battle which does not turn it to a 'Furball' Well done - DorJa
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| | All in all I thought it was a pretty good battle. What I didn't like was the craft that would Hyperspace out of the region and stop you from getting the secret mission goals, and the tedious waves. But other than that I thought it was a good battle although little to no challenge.
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| | Though not as bas as TIE Battle #6, it was pretty darn close, if not exactly the same. I literally asked myself, "why am I doing this?" It is horrible, please move on to the next battle.
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| | Read review for TC-TIE 6...
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| | There were moments where the Rebels would just swarm after the mission was completed. At that time all of your reinforcements left you behind. Yet, if you got to destroy at least a hundred rebels then you got an extremely good score, so the more kills the better.
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| | Wave after wave after.. w.ve (fell asleep) no offense though just needs work.
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| | This could use some work, not that difficult.
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| | this is the dumber cousin of battle 6. the story again bites, and its easy and pointless.
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| | Well I didn't like it very mutch. The story line was good, but the battle was too easy. LT Deacan
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