Reviews for TIE-FCHG 4
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| | One of the best battles.
Interesting missions, good plot, no bugs.
Mission dificulty varies from easy to challanging.
Have everything that good battle should have. |
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| | enjoyed the mission, very Lucasarts like. One of the best I have played.
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| | I think it´s the best battle in entire Compendium.
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| | Very nice plotline and brefings are quite professional. But the seventh mission is a complete disaster! Shooting those &@^$@!# T-Wings almost made me mad!!!
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| | Nice Work talas
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| | This is good, but not quite up to 5 quality
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| | All I can say is WOW! This ROCKED! Excellent Work!
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| | A very enjoyable battle in itself with easy and difficult missions. The plotline is very interesting as it connects with the original battles from TIE in addition to opening up a whole new subset for the Emperor's Hammer - the Nami !! In my opinion this is excellent work !
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| | Very good battle. Excelent plotline and variety of mission goals. Good work, Talas.
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| | Gah!!! So much for my worries about making the battle too easy. You're going to want to set aside a couple of hours to get through this one but the story should keep you interested long enough to finish it. I was going for a CAB feel (this was before I actually played any CAB's) with this one but don't worry there aren't any "repeat the same battle over and over again from points of view" missions. I'm not that evil.
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