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Bug reports for XWA-TC 26
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| | Mission 2: Hyperbuoy at the Rebel platform is within 2km, which forces the player to take a devastating laser barrage before he\she has a chance to react. Rebel PLT and B/CRS have redundant numbers on the end of their names.
Mission 3: Hyperbuoy at the Rebel FRG's area is set within 0.5km of the ship, again putting the player craft at risk of destruction before there is a chance to react.
Mission 4: Rebel ZG troopers, starships and installations have redundant numbers on the end of their names, causing the starfighter FGs to start at #2 instead of #1. The Rebel PLT is set to protect EH craft instead of attack them.
Mission 5: Rebel starships and installations have redundant numbers on the end of their names, causing the starfighter FGs to start at higher numbers than #1. | | |
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