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Reviews for TIE-free 180

 
 FA Mark Schueler
    rating: 1
    06/10/2017
 This mission ruined a TCBG-wide competition. 16 years later I feel no better about it. It's incredibly overrated, unfunny, and generally not a fun mission at all. How did this win any awards?
 
 CPT Talas
    rating: 2
    01/05/2002
 How to fix Primary Mission Global Goals Bug. Set your first global goal. EG 100% of Wookie craft must be destroyed. In the second (unused) goal box before the first. Change "none" to "Always"
 
 HA Striker
    rating: 4
    01/04/2002
 I found this mission fun to play; technically good (you will hardly find poor TIE missions these days anyway, except from some newbies) and some humor. Any unjustified ranting or personal attack through mission ratings from angry pilots will be deleted and processed according to the Articles of War. If anyone has a complaint about the judging of the ECR, email the BGCOM who was emailed the exact rating of all missions submitted.
 
 COL RogueWing
    rating: 5
    12/31/2001
 I didn't fly this mission, but I am going to rate it as high as I can. Why? If you are going to attack someone's work, then have the decency and courage to use your own words...don't copy off of someone else just because you are upset.
 
 MAJ Mairin Astoris
    rating: 2
    12/17/2001
 I'm giving this a 2 because it had no bugs, it wasn't too hard to complete, and the use of CORTs was nice and original. I'm not an experienced mission builder myself, but I appreciate how much work goes into making the things and how hard it is, so well done to Beef on that score. :) On quite another score... I didn't find much humour in the mission, and having flown it some 7 times for a higher score, I began to get quite peeved with it. It was mildly interesting the first time, but it doesn't have much longevity. But I hate Free missions on principle anyway ;)
 
 COL Piett
    rating: 1
    12/17/2001
 Sadly, a very mundane and otherwise boring battle. The humour was a welcome change from the majority of missions i've encountered, but they don't make up for rest of the encounter. You get a point for gratuitous use of CORTs, though.
 
 GN Master
    rating: 3
    12/16/2001
 Wasent as bad as everyone is saying, i didnt mind it. Sure it was a pain fighting CORT's, but the plot was fairly funny and i didnt find any bugs, so DEAL!!!!
 
 COL Beef
    rating: 4
    12/15/2001
 There's no way to say this without sounding pitifully defensive (I wish I could comment without giving my own work a rating), but these are my observations so I'll just say them. First of all, this mission only took me 13.5 game minutes to complete the primary goals. The problem is that we're all used to only beating on X-wings and the like. So when we have to face something that is actually hard and can shoot at us from behind (i.e. CORTs) we don't know how to handle them properly. As for the wait at the beginning. It is less than 2.5 game minutes. Just turn on x4 time and it's a whole 37 seconds of real life. That's not very much time. Besides the wait goes with the plot; the action can't start until the BGCOM is aboard. Humor is all opinion so I can't say anything there. I don't know everything about TIE workshop, but that doesn't mean I didn't do a lot of work too. As for winning the competition: I'm not going to say whether this mission winning 2nd was right or wrong-that wasn't my decision. I'll just do some comparision. Before I say anything else about them, I'll say that the two missions Drake mentioned are very good. I enjoyed them. Drake complained about lack of animated briefing-182's briefing didn't move either. Stop points don't really make much difference. I keep maps basic anyway so the officer will have something to say other than repeating the map. The briefing text boxes cover the whole screen-yes, they do. They need to be that big to fit all the words in them. "What are the mission goals" questions aren't very interesting or original. 2D battle-true. This isn't my best work. Fast mission messages-also true, but that's what the "L" button is for. It pauses the game so you can read the messages you missed. I mentioned the waiting already. "Stupidly balanced?"-well the Colossus missions had T/Ds vs T/Fs. How balanced is that? I honestly think this mission had a more even playing field. Starship orders are wrong?-if they defended themselves and otherwise did what I WANTED them to do, how is that wrong? They didn't have fighter orders. Placement is poor-that's an opinion, I guess. Nothing was painfully far away. Goal sheet clogged-true. I didn't want it that cluttered. I wanted to use something like "100% Wookiee craft must be destroyed" but global goals like that tend to lead to the goals-complete-but-mission-failed bug in TIE so I had to keep the goals separate. Robbed? I can't say since it wasn't my decision. I thought it was a close competition, though this mission isn't my best or perfect. Some differences I noticed between this mission and the ones Drake talks about: The Colossus missions' plots were simply two forces meeting and fighting and were laid out fully in the briefing. This mission had SOME twists and plot developments DURING the battle (whether you thought they were funny or not). This mission had ships coming in and out of the battle with orders other than kill the enemy which COULD be a reason this mission scored 2nd place. If you really think you were robbed, why don't we politely ask the judge for the guidlines he used in making his decision?