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Bug reports for XvT-DB 6
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| | Mission 1: Player craft (depending on chosen FG) starts very close to the platform at 100% throttle, necessitating a sudden turn to avoid crashing into it.
Mission 2: Player craft (depending on chosen FG) starts very close to the platform at 100% throttle, necessitating a sudden turn to avoid crashing into it.
Mission 3: Plot inconsistency - TIE Fighters suddenly become T/A and Gunboats? There's no explanation as to where the new craft came from. 18 TIE Interceptors fitting inside a CRV is also dubious.
Mission 4: Mines have no designation (left as "unnamed"). Pirate CRV is set to protect EH craft instead of attacking them (and still seems to contain a lot of fighters for its size). Bonus points given for primary objectives?
Mission 5: Whats up with the comp 9 goal? Bonus points are given for fulfilling part of the primary goal to destroy all Rebel forces (there is also an unnecessary 'destroy FRG Solstace' goal). Rebel FRG Solstace is set to protect EH craft instead of attacking them. Entry point of X-W Nightwing causes some of them to collide with the ISD Sirius midway through the battle. | | |
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