Reviews for TIE-FCHG 3
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| | Mission 2: i really dont even get what to do there. Took me about 30 minutes to wait till tug finished docking.
Mission 3 and 5 are too easy.
Plot is not good too, i dont like humorous battles.
Battle needs some polishing. |
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| | God, I loved this battle. I wish more could be like it. The combination of action, excellent briefings and debriefings, a wonderful plot, funny in-jokes, and just great overall use of inventive TIE technology put this almost on par with my old favorite “Mirror Universe.†Still, there wasn’t quite the awestruck feeling as I got with “Mirror Universe†so it’s going to score a whole .05 lower, hehe. I know that’s not much, but “Mirror Universe†does manage to stay on top, just by a bit. I give it a 4.90 (rounded up to a 5 for purposes of the EH review scale.)
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| | Nice technology in the later missions and the priests idea was good. However the missions don't flow from one to the next well.
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| | Very fun and well designed, with almost no bugs. Particularly innovative mission design in some of the later missions (e.g., missions 3 and 5).
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| | This mission had a good plot, however the enemies were too easy. I like how connected everything was especially with the priests and the mod. corvette.
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| | Very enjoyable battle. Lot's of humor, but not of the kind that ruins a battle. Also a great plot. If it hadn't been just a bit too easy, I would have given it a 5. Great job!
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| | Another excellent battle. the plot is fun, and there are some interesting technical twists late in the battle. Great job!
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