Reviews for XvT-TC 13
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| | It's spammy, lots of craft to kill. Kind of fun, but also poorly designed. Overall there are many issues with orders and waypoints, and goal designations prompting officer voice lines after every fighter kill. The first three missions are manageable on hard difficulty due to craft having low baseline AI levels. It's all well and good until the last mission. Way too many starships to destroy, not enough ordnance, and a weak craft choice (gunboat) that makes the fighter screen too difficult to deal with. The decoy beam is technically viable here, with enough time and patience that is.
But this mission doesn't seem to play out as intended, even on medium difficulty. Probably designed for easy instead. |
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| | Not a bad campaign. Could do with a few tweaks here and there, otherwise fine. Recommend you fly it and see for yourself.
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| | VERY GOOD! The last two missions were incredible with the Imperial, Rebel, Tharn, and alien forces all in a battle! Good work!
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| | Great Battle, The first demanded good situational awareness and the second was like an old Zarin mission in TIE fighter, very good, I liked it.
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| | Player seems unable to control the missions and a few other way point bugs. low score on this battle. Great battle for sit on the side line.
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| | The battle idea / story is fine. But the combat missions need to be completely redone - removing all the little bugs (Waypoint setting).
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| | alright battle nothing special about it just a bit bland really
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| | Very nice battle. I've realy enjoyed this one.
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