Reviews for TIE-TC 165
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| | Nice battle which follows the Solo Command very well, combined with a little more imagination from the creator. Worth the play :P
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| | All in all, it was a good battle, if somewhat frustrating sometimes. Some time delays are too long, some things are kind of annoying here and there, but definitely a good battle to fly for a comp or for the FCHG points.
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| | Very nice battle: no bugs, varied missions and a good plot. Also has some challenging missions, which is good. :-)
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| | Very good mission.... if you like shooting down lots of capital ships with weak craft, so be ready for a challenge if you play. I loved it though, great plot, only thing was it took me forever, so I gave it a 4.
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| | I could do the first few missions on Vulnerable with limited weapons. Next time, use IFF 5 for Zsinz's craft s
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| | Good plot! Good action! Say no more!
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| | This was a great and challenging battle. I also liked how it correlated with the book.
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| | I thought this battle was made well, and was created around a very in depth story line. THis missions might have been a little harder, but it IS Zsinji we were after. All in all, a mission I will definently play again and again.
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| | I hope you guys enjoy this battle, I had a lot of fun making it. Headaches aplenty trying to get it synchronized with X-Wing #7: Solo Command, upon which it is based.
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| | Fun battle, though the last mission seemed out of place and unnecessary. But i too enjoyed the massive amounts of warheads and the lonely capships :)
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| | Made by an Inferno member, and bug-fixed by another Inferno member (me)...how good does it get? :-P
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| | One of the best battles I've ever flown, not a bug to be found, and that last mission is too much fun, I enjoyed having 80 rockets and 160 Advanced Concussion Missiles at my disposal =) ~Mage~
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| | A very good battle, no bugs, perfect dificulty level, excellent briefings and officer questions, all you could ask for from a TIE Battle.
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| | good battle! follows the plot of the book very well! all TCers should fly it!
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