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Reviews for TIE-TC 49
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| | Mostly easy, but terrible design. The first mission is decent enough, then the battle rapidly devolves into a complete mess of bad design. Most of the usual tropes of a low quality battle are present here. Capital ships and stations that hold steady doing absolutely nothing, capital ships with starfighter orders, and fighters with broken orders that don't do anything. It gets obscenely bad in the final half, when ships begin crashing into other ships due to bad waypoints and pathing. In the fourth mission, there's several waves of fighters you're supposed to escort home, only for them to crash into their mothership ISD trying to navigate around where the hangar is. While the primary goal is generous enough to allow a few deaths, there's a bonus goal based on 100% survival. Mission six, the grand finale, is the perfect storm of nearly all of the above problems wrapped into a single chaotic mess. It would take an entire page just to describe everything wrong with it, and is genuinely difficult for all the wrong reasons. While there's a bit of fun to be found, I can't overlook the frustrating aspects present here, and I wouldn't recommend this battle to anyone. | | |
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| | I would've given this a five but mission five is too frustrating and a bad way to end this battle. You have to take out 3 cap ships on your own, 6 TIE Defenders and 12 B Wings in less than 3 mins otherwise the mission is screwed.
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| | It was OK, but there were some silly mistakes
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