Reviews for TIE-TC 161
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| | A good battle with some minor flaws, like minimalistic briefings (which do the job, though) and some enemy fighters finding no craft to attack while a battle is raging around them.
What annoyed me a bit was the last mission where there is a large-scale fleet assault. First of all, the amount of cap ships lead to flickering and ships disapperaing in TIE-CD, which can be bad when you have to kill your opponents quickly and can't see them.
But more importantly... as always in missions like this, your side brings an INT. As always in missions like this, the enemy pounds the hell out of it and you must be on your toes to protect it. And as in far too many missions like this, the enemy cap ships just fly home anyway if you are not fast enough - so why did I even bother to keep that INT alive? :) It's not terribly important, but a bit frustrating on the first go. |
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| | Good battle. Short and fun to play. Good for 4 FCHG points.
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| | Easy battle which is really funny to play.
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| | Not a bad battle on the whole.
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| | IT was ok
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| | This is a good battle with plenty to do. What else can I say its about the Immortal.
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