Reviews for TIE-free 127
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| | If you reroute the laser, shield and beam systems to the engines, you can complete the mission in less than 5 minutes, without a single enemy showing up. |
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| | For the most part, a good and complex mission. However, there were way too many waves of each enemy craft, and that got monotonous and dull very quickly.
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| | Good mission. Simple, easy, technically sound...and the briefing keeps you informed...well made.
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| | This mission is pretty well balanced, but there are a few problems. First, the mission takes a while to play though because of the distance between the containers. Second, the secondary goals are uncompletable due to the bug described below. Third, the enemy ships will attack the ships they're supposed to be protecting so it turns into a race to destroy the enemies before they destroy themselves.
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| | This mission actually requires some brain activity above the normal fly-shoot-win level. Nice.
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| | At first this mission seems like an impossible mess. Then you take some time to fly it a few times to see how it works and you soon realise that it simply requires a lot more tactcal thinking than your average mission. It's actually very well balanced and challenging IF you do things in the right order. Nice work, Inky.
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| | A great mission! Lots of fighters to kill, but not so many that it gets boring. The only down side to the mission is that you have to fly a Assault Gunboat :^/
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| | Great misson Ink!
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| | Ah! Great names for the TUGs! :-P
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| | A great mission! Not only is it amusing but it is really well done. Inspecting containers has never been so much fun.
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