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Reviews for TIE-TC 154
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| | Clever ideas, but mission 3 was beyond frustrating. Ten separate identically-named T/As, and you have to disable the "spy." As soon as you disable one T/A, the others hyper out. There's no way to tell which one is the spy until you've disabled it. Clever, but so frustrating. | | |
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| | Good plot, but it does tend to drag a bit at times. The combat was pretty well spaced.
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| | It's a rather imaginative battle that I would've given a 5 if it didn't miss briefings every now and then.
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