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Reviews for TIE-TC 39

 
 MAJ Alejandro Araujo
    rating: 4
    09/27/2019
 Well, the use of the V-Wing was a nice touch. We usually get stories of new imperial tech being robbed by the rebels, it is fun to see inverted roles for a change. On the technical department the mission is 100% flyable so no complains there at all. Mission design was decent, ofc it can be improved a bit but overall I liked it. As for the dialog I loved how it is handled between pilots. Developing characters is a wonderful way to get players into the storyline and should be further explored, could use some work on developing the interaction with the briefing officer's questions tho. The gameplay itself is decent although it tends to fall a bit into the endless dogfight for a moment...which is good for HS but when you want to process the battle as quick as possible, becomes somewhat tiresome. Overall, 4/5
 
 LC Rando
    rating: 4
    08/27/2019
 Good battle with some minor flaws. The briefings are well made and the missions serve their purpose well. The gameplay is generally good, but the missions themselves have some oddities. A couple minor bugs here and there, and some ugly goal string formatting, but fully playable. Scoring is somewhat easy, but takes some investment of time due to an above-average amount of fighters to destroy, while also contending with the usual issues that arise from the AI habits in the game engine. The primary objectives are easy enough, though. The V-Wing is an interesting craft to fly, it definitely has a unique feel compared to stock Imperial and Rebel fighters that would normally be flown in these games. There's plenty of dogfighting versus the craft to showcase both how it handles from a player perspective, and as an enemy combatant. If a standard craft were flown instead, this would be a firmly average, but overall it stands out as one of the more unique battles so far.
 
 HA Ender mBind
    rating: 4
    11/13/2004
 When I was doing Project Shield part of the work was removing unneeded and/or outdated patches, but TIE-TC#39 came with one I had never seen before: the V-Wing. As the battle was released in 1996, that made it the earliest reference to this craft ever. However, the patch had been disabled by an earlier TAC project (Probably because it only worked on the TIECD version and had only very limited changes to the craft it replaced) so I removed it from the battle and stored it for future reference. A year later I completed the V-Wing OPT (and cockpits) and rebuilt the patch for both TIECD and TIE95 using the original stats by Micck Emrys (almost, i removed the standard shields and hyperdrive.) so I wanted to re-enable the patch in TIE-TC#39 (by just hanging the craft type really.) It was then that I actually first laid eyes on the battle - and was shocked to see how much had changed in missioncreation since 1996: It had virtually no radiomessages, waypoints or briefings and even still included parts of text from the original TIE Fighter mission it was based upon. At this point I asked permission from the Tactical Office to upgrade the battle completely to current standards while re-adding the patch. About every aspect was changed to get better results in TIE - however great care was taken to retain the same atmosphere as the original version had.
 
 MAJ Dodger
    rating: 3
    04/09/2000
 A balanced battle.