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Bug reports for XWA-TC 5
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| | Mission 1: Enemy starships do not move or fire.
Mission 2: Friendly starships do not fire, even when attacked.
Mission 3: Friendly starships do not fire or move. Enemy VSD Koss is marked as a mission critical craft instead of the ISD Terror. The mission shows as complete when the VSD is still firing on the ISD (it may satisfy the mission objective but is plain stupid). Warning about enemy TIE Bombers appears late (by this point one wave has been destroyed and\or launched torpedoes).
Mission 4: Enemy fleet is set to self-destruct on second order, for no apparent purpose and without explanation. Player's command ship is set to enemy VSD Koss instead of the friendly ISD Tallus. ISD Dark Reign, B/CRS Edno, DREAD Talkin, STRKC Pierce, VSD Qu'nos, DREAD Henlon and FRG Palpatine have no orders. L/FRGs Suili and Coddington have starfighter orders. STRKC Corvalis is set to self destruct on second order, for no apparent purpose and without explanation. If the INT Zeus's purpose is to trap the enemy fleet, why does it leave? The only possible explanation is to allow the contrived capture of the ISD Powerful, by the invincible L/C Jethro (which flees anyway when badly damaged). Presumably this is also why the Powerful is spontaneously disabled without enemy craft doing it. The fact that both fleets's starships sit there without attacking each other makes a mockery of the plot, notwithstanding the contrived self-destruct orders, and the primary goal only actually revolves around blowing up starfighters.
Mission 5: The briefing implies you need to inspect the enemy base to trigger arrival of friendly forces, but your support doesn't show up until you are hit. The holding cell stations are stacked end to end, and this causes the boarding craft to fly through the lower part of some stations when docking. The Golan 3 platform doesn't fire. | | |
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