Reviews for TIE-TC 34
 |
|
| | Well thought out missions, nicely balanced when it comes to number and type of enemy craft, which makes it a very nice battle. The only thing I would like to see changed is the last mission: while I have no problem with a Secret Order only briefing, no Flight Officer *should* mean *no primary goals*. |
| |
|
| | The storyline made sense from mission to mission, including disabling some capital ships for use in the next mission. I really enjoyed the "cloaking" feature in the later missions; very cool! |
| |
|
| | Maybe it's just me, but this is not an eminently flyable/winnable game for the average stick jock.
|
| |
|
| | This battle was pretty fun, but it can get pretty long in some places. As for that bug report, it isn't a bug, you have to complete the Secondary goals to win that mission... I was having the same problem, until I read the debriefing question. :P
|
| |
|
| | I agree with the others that this battle was very good. I only hated in some missions that you have to wait 3 or 4 minutes in the beginning before something happens. Although this might be realistic, it is a fun-killer if you play missions more than once.
|
| |
|
| | This is a must-fly. The desinger did a very good job.
|
| |
|
| | This battle had an excellent plot and all the missions fit together smoothly. Each mission was complex and thorough (even remembered to add reinforcements where the story would allow). Fun challenge. Mission 3 was slow but a good idea.
|
| |