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Reviews for TIE-TC 34

 
 GN Anahorn Dempsey
    rating: 4
    08/07/2019
 Well thought out missions, nicely balanced when it comes to number and type of enemy craft, which makes it a very nice battle. The only thing I would like to see changed is the last mission: while I have no problem with a Secret Order only briefing, no Flight Officer *should* mean *no primary goals*.
 
 COL Hav Antiel
    rating: 4
    08/17/2014
 The storyline made sense from mission to mission, including disabling some capital ships for use in the next mission. I really enjoyed the "cloaking" feature in the later missions; very cool!
 
 LC Gen Es'mith
    rating: 1
    02/10/2002
 Maybe it's just me, but this is not an eminently flyable/winnable game for the average stick jock.
 
 LT Adrian Tepes
    rating: 4
    11/10/2001
 This battle was pretty fun, but it can get pretty long in some places. As for that bug report, it isn't a bug, you have to complete the Secondary goals to win that mission... I was having the same problem, until I read the debriefing question. :P
 
 LC Tempest
    rating: 4
    10/29/2001
 I agree with the others that this battle was very good. I only hated in some missions that you have to wait 3 or 4 minutes in the beginning before something happens. Although this might be realistic, it is a fun-killer if you play missions more than once.
 
 LCM Kir Kanos
    rating: 5
    09/24/2001
 This is a must-fly. The desinger did a very good job.
 
 COL Beef
    rating: 5
    05/09/2001
 This battle had an excellent plot and all the missions fit together smoothly. Each mission was complex and thorough (even remembered to add reinforcements where the story would allow). Fun challenge. Mission 3 was slow but a good idea.