Reviews for TIE-TC 126
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| | This battle suffers from over complexity and over simplicity at differing points, making the battle itself feel somewhat inconsistent. Some missions could be completed in under a minute dependent on choice of warhead, whereas M3 proved more time consuming due to the ned to await the painfully slow capture of fighters as a goal. The last mission presents a number of issues due to allies attacking a critical vessel, as well as a high number of collisions due to the starting position of forces. This battle represents 6 rapid FCHG points, but may turn pilots off before they complete it fully. |
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| | I wan to put this battle 4, but too many problems.
Enemy is attacking own fighters, player rams enemy right after hyperspace (probably both have same starting point), briefing text goes beyond the screen. Your allies are attacking mission critical shuttle that you need to capture. Last battle seems not connected to the plot. |
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| | The usual wipe-out-the-Rebels battle. The missions range from large and complex, like mission 6, to utterly pointless, like mission 2 which had nothing more than you and a DREAD. Disabling the Rebel fighters in one mission was different, but the purpose was never explained. Not much else was notable.
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| | Easy battele, funny to play but you nearly always crash with enemy crafts while entering the combat zone from Hyperspace which is the only negative on this battle.
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| | Excellent battle, one of the most action packed ones i've seen. You jump from mission to mission and fight as part of a group, not just the usuall, 'I'm the almighty imperial pilot flying in my super high-tech craft and beating all the rebels by myself' battle. two thumbs up.
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| | It was a good battle. There's a pretty good plot. Sometimes I think it's kinda neat when the Imperials steal Rebel fighters. Get some more tech. or different things... :)
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| | Easy battle, except the last mission is a bit more difficult, confusing plot though...why are we stealing Rebel fighters? :P
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