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Reviews for TIE-free 74
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| | This one has everything that makes a mission bad. Ships doing weird dancing on the spot and/or crashing into each other, craft not able to enter a ship's hangar and endlessly going in circles instead, wrongly set motherships which lead to funny effects, like: You can enter a rebel ships' hangar. ALL fighters in the mission, hostile as well as imp, enter from a neutral Modular Conveyor. And some rebel FG don't arrive at all as they have NO mothership, hence the bonus goals are uncompletable. Plus we hardly get any storyline and also never find out who the enemy is. I'd say this mission was laughable, but actually I didn't laugh much. My advice: Complete the primary goals (just inspection) which is done in a minute, then quit and don't look back.
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| | Way too easy. And what's up with sending B-wings against Tie Defenders? Watching an ISD destroy a frigate by shooting advanced missiles at it was weird.
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| | No background info on enemy. Weird PLTs in this mission. They had only two landing platforms instead of three. They missing one wasn't just invisible, because I could fly through where it was supposed to be! The primary goals are very easy, but the secondary are more difficult and time consuming.
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