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Reviews for TIE-TC 21
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| | This is a very action-intensive, challenging battle with lots of dogfighting and interception. On the surface it seems like it would be a great battle, and it does have some good moments. Unfortunately all of the five missions are essentially the same. Protect capital ship as it escapes, while destroying a blockade of enemy ships, and wave after wave of bomber craft. Difficulty varies between missions, with some much harder than others. Some have excessive waves of craft, some are tolerable. Bonus objectives are mostly absent, and primary objectives sometimes take a long time. Quality isn't great, as many missions have at least one bug in them. Capital ships colliding or clipping through each other are the worst offenses, but there are some other minor bugs as well. | | |
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| | I feel like each mission was identical to the last, with the ship your supposed to protect changing, and your enemies cycling. EVERY mission was revolving around either protecting your home ISD, or protecting a VST that came to save the ISD because star destoryers don't know how to hyper at the same time.
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| | This battle was, as the others already said, desperately boring. While not particularly terrible, you essentially just spend your missions to slowly wittle down so capital ship so one of your own can go to hyperspace, which, in this battle, usually takes almost five minutes. Not terrible, but just not good.
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| | was it me or half this battle was waiting fot the monitor to enter hyper space
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| | An exercise in tedium.
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| | It was okay. Some complaints I have: - Too repetitive for my liking, often it is just wait for the VSD Monitor or whatever to hyper out after destorying something. - Mission 3 - E/S Blade 1 hypers out way too fast...
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