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Reviews for TIE-free 68
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| | It's not a bad mission. There is a lot of stuff flying around which creates a nice battle atmosphere (something that many comparable missions lack). But I can't give an above-average rating like the others did. First, there is not much special about the mission, it's been there a dozen times. Just destroy that INT before your mothership gets destroyed. This is pathetically easy to do because there are dozens of imperial helpers flying around (on all difficulty levels; the creator didn't use the slots). Then the rebels use imperial craft (amongst them some TBs) without any explanation why the heck they would want to do that. These are all pretty crappy but not exactly damning flaws. So far I would give it a 3. But then there is also the problem that this one cannot be played on TIE-CD. It crashes on mission start, which is unexcusable for such a simplistic mission and costs it another point in my book.
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| | Another great mission, fly around, shoot some rebels, get home and get drunk!!!
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| | What a great mission. You have to take out an interdictor as soon as possible (well, before your ISD gets destroyed, anyway), and the Interdictor has plenty of advanced missiles to defend itself. Fighting rebel Tie Defenders is also interesting. I don't give it a 5 because the ISD Vanguard doesn't seem to defend itself, it just stands there waiting.
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| | Complex save the ISD mission. Lots of ships all with proper orders and everything. I found it entertaining and such.
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