Reviews for TIE-free 9
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| | All the fundamentals are correct. Capital ships behave like capital ships, FGs have clear tasks etc.
Where it is failing, is some of the glue that puts it together. The frigates for example are defenseless. No Fighter support to protect them. The imperial forces are for the most part sitting around doing nothing (the FGs are probably missing multiple orders). |
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| | Well. Here you get a bunch of waves of enemies coming from same vector. You just identify where do they come from and then sit and chase them down. It could have used some more attacking vectors from opposite sides and different distances like if suddenly when you're 7 km away, some b-w pop up at 4 km so you gotta rush there but no, no big surprises, alost a routine mission. Fun variety of targets tho. Quick FCHG point here. |
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| | Too easy.
The mission needs some adjustments |
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| | This battle was ruined by long waiting periods and fights breaking out between Imperial forces.
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| | A good mission tactically, but a few annoying things that make it difficult to complete ALL goals including bonus goals, eg. the T/I's
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| | The most infuriating thing about this mission is that half of the imperial forces spend their time shooting at each other. It ruins another wise good mission.
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