Reviews for TIE-TC 16
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| | Not much good to say about this. The primary objectives are pretty quick, and you get a tractor beam which makes the optional dogfights quicker than it would be without. That's it. A couple early missions are loaded with several waves of fighters that gets tiresome to defeat. The final half of the battle offers fewer fighters, but worse mission design, and some bugs too. One mission crashes during the briefing. Another mission is loaded with enemy craft that never arrive because of impossible arrival logic. The final mission features loads of unshielded Z-95s. As if they weren't already enough of a joke against your TIE Defender. The plot is paper-thin and the briefings are weak. Scoring is awful and time consuming. I killed everything that arrived and didn't come close to the battle score. A complete waste of time. This battle is only good for spam and nothing else. |
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| | It's a nice small battle to play in you spare time.
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| | I thought it was a good battle, but the game crashes when you start one of the missions.
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| | I had the same problem; game crashes when trying to load mission no. 4
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| | I thought this was very enjoyable. If skilled you can get A LOT of Mon Calamari kills by yourself. Sometimes they fight back, other times they do not. But, a kill is a kill:)
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| | This battle is just plain weak. I'm only glad I get the chance to add some cap ship kills to my score. But even then the score is still weak. Not enough fighter squadrons. Not enough fighting period.
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