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| | Nice battle we have here! While I must admit I haven't played any battle from the Void Raptors series before, this one somehow managed to immerse me in the main plot. Completely bug-free (at least for me) and with all its missions being coherent with the plot itself (which couldn't be said for many battles out there), this one was quite funny to fly. Mission 1 was all a score fest with an overpowered T/D and mission 4 got on my nerves with so many goals to achieve and way too many dangers to avoid flying a poor GUN... with... well, you know: IONS! >:J On the other hand, and while I perfectly know chances to change it are very limited, its mission structure isn't way too original. And it doesn't use original TIE starfighters (though this makes sense given its timeline). Then on missions 3 and 4 your wingmen just refuse to use their warheads for some reason; not even their lasers, no, they try to be useful by just using their ion cannons, something that only the player can enjoy properly, and it also forces you to use your own lasers more than it's wise to do under laserless rule. |