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| | The Battle's story is consistent and fits nicely into the general Void Raptor Storyline.
The missions are all quite different, which makes this 6 mission battle not as tiresome as others.
That being said the whole battle suffers several issues. [May contain spoilers]
Namely:
- There is no "mission failed" message for mission one. You missed scanning a transport? Tough luck; we don't need to tell you.
- Mission 4 is extremely based on luck [for me as an average player]. Are you lucky enough that your AI "companions" and you manage to take out enough of the Heavy Missile launchers? If yes: No Problem in the mission. [And from the experience of 6 tries: The same approach does consistently NOT deliver the same result. Thus: Luck]
- Mission 5 is tedious and demotivational. A flight of 5 GUNs with 6 proton torpedoes each consistently fires 10 of the overall 30 at the main target, leading to repetitive and longlasting attack runs against the target. [of course under the pressure of the Target hypering out]
- mission 6 is a question of pure luck again. ATRs destroy boarding/disable targets or are destroyed by them without clear indications of why, regardless of player interaction. [8 tries produced 6 different mission lost events (different destroyed transports/targets); All tries that resulted in destroyed boarding targets happened without player interaction with these boarding targets]
All in all, this results in me giving only three points for the battle. |