Bug reports for TIE-TC 242
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| | Pirate T/D FG Foxtrot waves will eventually hyper in right into ISD Goliath thus killing themselves immediately. |
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| | There's an inflight message which says: " Pi Squadron, concentrate on those Gunboats." But... there're no Gunboats nor a Pi Squadron I could see. Flown on Easy BTW. |
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| | Flight Officer's briefing question 3 mentions a T/A as player's craft but it's actually a T/D 'Defiant'.
Then again, T/A FG Golf won't attack and will keep their escorting orders, even if you attack GUN FG Nu they're escorting. And GUN FG Nu themselves won't attack unless attacked first, even if their main objective isn't there anymore. |
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| | T/A FG Golf don't attack player's craft and will keep their escorting orders no matter what. |
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| | Animated briefing mentions a Lancer Frigate while FO talks about a Bulk Cruiser and in the actual mission you find a Carrack Cruiser. I know the Lancer Frigate patch isn't used in this battle and its creator usually includes the intended craft type as actual craft's cargo, but the Bulk Cruiser patch is there so it could have been used. In the end I don't know what craft was I supposed to vape for the life of me! |
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| | Flight Officer's debriefings are actually the Hints for failed missions so they're duplicated with no proper debriefing questions. |
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| | Animated briefings are very messy, and I've seen targeting reticles over empty spots, specially when there're Bulk Cruisers (EHSP craft patch) involved. They also tend to move crazily from one section to another making it difficult to appreciate names of crafts and ships and their relative locations. |
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| | Briefing/Debriefing/Mission Hints text, both from Flight Officer and Secret Order cloaked dude, run out of screen VERY often. Then there're several typos but I usually don't report those unless I'm flying as TCS, sorry. |
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