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Reviews for TIE-TC 237
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| | Excellent battle, Anahorn!! The plot is nice despite using the old "Kidnapp that CSer!" way, and each mission is clearly different from the others, all them following and enhancing the plot. And it also has some fun on it (not the lovely nutness I would put on it but...). A must-fly indeed. But... Gunman is right over there; your crazy abusing of adv. concussion hellthings rips if not the fun definitely the patience out of anybody daring to fly here, at least on HARD (I didn't fly other difficulties). Oh, just a last thing: in the last mission you could have used at least some more enemy starfighters there; it was pretty desolated.
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| | Each mission of this battle has something new and there's a surprise at every corner. However, it's another battle where the originality is ruined by a crazy obsession for advanced missiles that makes the battle too difficult. You'll always be highly outnumbered and dodging advanced missiles. Don't worry about changing the difficulty level, because that will just determine how long your wingmen will last. While what you have to do is always different, you'll always have to do it by trying not to get hit by advanced missiles, which will be plenty in all missions. All missions are a close shave, where you have to do everything fast and in a clockwork way or else. The worst part is mission 4, where you have an interdictor that has a system malfunction, so you need to take out a bunch of enemy ships in a hurry and the only way to do it is to find the right order to take them out. And you also have friendly fighters bugging out instead of helping the player. After 5 nightmarish missions, you have the super-easy last mission, where friendly fighters are quickly disposed of by, you guessed it, a cruiser with two advanced missile launchers (they don't stop launching, baby!). And in the end, your main obstacle is trying to destroy as many enemy ships as possible, because, wow, all of a sudden, the EH has A LOT of gunboats with bombs to spare!
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