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Reviews for XvT-free 214

 
 VA John T. Clark
    rating: 2
    03/26/2015
 It's a illogical, tedious, on the bringe of frustrating mission. But it was made rather quickly for a comp, is bug free and a mission which adds up two a rating of two.
 
 VA Zósite Kónstyte Styles
    rating: 3
    08/28/2008
 Nice mission indeed. And despite dogfighting in a GUN is not my idea of fun and happiness we musn't forget something: in XvT, using classic Imperial craft, if you want ions there it's either the GUN or the T/D, and sincerely... the T/D is almost as unfair as the MIS, at least against those poor Xs. So in the end the GUN was a wise choice IMHO. What I really didn't like from this mission is the true meaning of investigating that strange signal; usually the mission creator doesn't develop the main plot enough or subordinates it in behalf of pure action, and I think that was what happened here.
 
 CM Blade
    rating: 3
    05/23/2008
 This was a well thought out mission it seemed and it was realistic. For this reason I bumped this mission up to a 3. I really did not like this mission. While the goals were obtainable etc. the one BIG thing that really got to me is that in this mission there are not usual difficulty levels. Instead they are: Medium, Hard, and EXTRA Hard. Where is Easy? Easy=Medium here. To be fair the individual who likes assault gunboats and the like and more importantly knows how to effectively use the slow little buggers against lots of x-wings with advanced missiles might say "nice mission". But i'm used to agile craft; therefore, I didn't like it. NIce plot, pretty much good everything except that if you are an average pilot or someone who hasn't been playing the game long don't expect to be able to beat this on easy without flying it like 50 times and even then you might die every time.