Reviews for TIE-free 270
 |
|
| | A very good and "fresh" mission. Personally, I found it way above my skill, though, which shouldn't happen on easy or medium difficulty. |
| |
|
| | Splendid mission!! Definitely this is not the classic "protect-the-damned-flying-truck" one. As soon as you enter the battle you're immediately thrown in the middle of laser hell and so it differs from many of similar missions where you must either wait for the enemy to show up or fly towards them about 5km. away. Nononono... Here action gets you from the neck as you leave the hangar and won't release you until your cap is safe and all those stupid flying-farmers are erradicated from space. Just a couple of tips: ions are your best friends and if something features a warhead launcher it doesn't mean it's going to use it for sure. ;)
|
| |
|
| | Looks like just another "protect capital ship" mission, but it actually demands that you take a more active role than just destroying enemy fighters. And for that, I commend the mission designer.
|
| |
|
| | Well balanced mission. It takes planning to get a good score and grab all goals.
|
| |
|
| | A simple mission, yet well done. Good work, Moagim!
|
| |
|
| | Another good mission from Moagim Daar. Defending a VSD isn't the most original concept, however this time we don't have to fight waves after waves of bombers, but only three capships. The primaries are really easy to complete (just destroy the turrets on the CRS and FRG), however achieving secondary or bonus goals is tricky and kinda hard if you haven't protected your Missile Boats well. What I lacked was some more in-game chatter, I believe there were only two-three messages. All in all, a decent mission.
|
| |