Reviews for TIE-free 264
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| | Clearly unfinished. Some ships don't have orders, and nobody appears to have warheads. |
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| | Boring! The Y-Wings don't pose a threat because they don't have warheads and the rebel capital ships don't shoot back.
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| | All in all sub-average. The story makes no real sense, as the rebels try to attack the Kuat Drive Yards with one CRL, one ESC and a couple of fighters. That is... brave. Strange, though, how the cap ships sit around doing nothing. This makes sense for the imperial ships, which are still being built or repaired, but the rebels (as the attackers) don't do anything either. There is also no explanation for the main FAC being a rebel station instead of an imperial one (still it must survive the attack). Last but not least, the sheer amount of capital ships (which are partially overlapping) makes it as good as unplayable under DOS-TIE (excessive flicker) and leads to a lot of rebel fighters destroying themselves through crashing (all versions). This mission could be a good one with some better planning and a better story.
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| | Nothing special, could have used a bit more planning and organization, but is playable without anything that'll aggrevate the player.
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| | Typical Dogfight in T/D's. This time its Inferno Squadron up against lots of Rebels! Could do with some warheads, otherwise ok but nothing special.
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