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Reviews for TIE-free 254

 
 LC Tempest
    rating: 4
    12/10/2007
 After the recent bugfixes, most of the problems that Arcanos (rightly) complained about have been fixed. You still need good timing to save the FC's shuttle but it's doable. Overall this mission provides a good challenge and therefore gets good marks from me. Some parts of the story are crap, though. One has to wonder why the FC didn't have stronger escorts in the first place and how a single transporter's crew can "sabotage" an entire ISD's hangar. I would also have liked to see an explanation for why the IFF blue MIS group entered the battle. Letting the logical flaws aside, it's a good mission (now), though.
 
 CM J'Lek Arcanos
    rating: 0
    05/23/2005
 I never thought I'd write a review like this or rate a battle so low, but this one needs to go back to the drawing board. Your wingmates fire on you if they're bored and may choose to abandon you (via hyperspace and while an INT is supposedly blocking everyone else) if things get too tough. Support is supposed to be available, but isn't. You have to be psychic (or fail the battle) to thwart the attack on the Fleet Commander -- a delay always costs you -- and you aren't feeling very psychic after waiting over a minute for anything to happen at the start of the mission. It's no wonder there were so few submissions to a Sovereign comp involving this free mission, though it is a wonder that this /won/ a mission design comp with these flaws. At least the premise is nice, and hopefully I'll be able to re-rate this battle later...
 
 HA Frodo March
    rating: 4
    04/24/2005
 Very good mission. Well balanced and I liked the plotline, its big and filled with stuff. However, the MIS could have targeted the INT first :P