Reviews for TIE-TC 222
 |
|
| | Average battle, with rather intresting plotline. Could be better :P
|
| |
|
| | A good battle (that I helped design), but definately not perfect.
|
| |
|
| | Once again, a really good battle. Not perfect, but was enjoyable. Nice work Stuart!
|
| |
|
| | A Great Battle designed for BG wide competition with limited time. I liked rounding up the cows, that was brilliant :P In one of the missions, the secondary goals are hard to complete, probably impossible because of fighters exiting hyperspace quite quickly. Yet I don't really mind, as it seems this was meant to be anyway to tease us:P It was a fun battle to fly and deserves a 5.
|
| |
|
| | Ships holding steady, entering hypespace just after exit it. I don't like such facetious battles. 2 points. And 1 point for using breakpoints in briefings.
|
| |
|
| | I thought it funny. Stuart either shows us talent, or determination to build TIE with this. Please keep in mind that some ships have hold steady orders, I opted not to change this since it seemed to be what the creator intended it to be. Excellent battle.
|
| |