Reviews for TIE-FCHG 6
 |
|
| | Good battle. well done on the design.
|
| |
|
| | Great mission, I would give it a five except for the inherent bugginess of the third mission. If you destroy the CRV at the start on easy, the FRG Veers hypers out instantly after arriving, making it so T/F Escape can't enter its hangar. However, everything else about the mission was great. The debris in the 1st mission, and the flyable hangar in the last mission both make this a must fly.
|
| |
|
| | Great storyline, superb originality (like the debris and hangar) and you get to fly the older ships. A must fly!
|
| |
|
| | This battle was AMAZING. This single-handedly is definetly the best battle I've ever flown. The flying inside of the rebel base, and the debris was just cool. Well worth flying!
|
| |
|
| | Nice battle with some cool ideas, like flying trough the interior of NR base. Plot line is also quite good so I recomend this battle to every one!
|
| |
|
| | Overall this battle was fairly ordinary. While occasionally there was some intresting stuff, such as the debris in the first mission or the hanger part of the last, it wasn't enough to make this battle seem up to Beef's standard beefiness. I thought the weapon was rather silly. How it worked seemed so silly, that it's up there with TIE TC 200's mutant supervillain. And the inclusion of the rDB was unneccesary, and maybe a bit inappropriate. I also loath the Gunboat, and this battle was filled with them. If we have to fly a non-super IMP ship, at least make it a TIE.
|
| |