Reviews for TIE-TC 11
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| | On the fun factor, well there is some of it. You can even find some decent challenges up to the use of a T/D. However, some of the storyline aspects doesn't make sense. Some of the briefings gave the right information but some others didn't help much with the mission goals which takes me to the next point... a bonus objective needed for a primary goal isn't a bonus goal, it is a primary objective on its own right. Someone could have ended up doing a number of trial and error when it could be hinted what to do. I'll give this one a 3/5 |
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| | Although I like the idea behind this one, the gameplay issues take away from it. Having to disable a shuttle with "Holding steady" orders is poointless, especially if that shuttle is fleeing pursuers, and having to dumb down my flying to allow a few Y-Wings to disable a Holding steady shuttle (when they're targeting other stuff first)... meh. |
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| | A short, simple battle that is mostly functional. There were a few bugs, but none of them gamebreaking. Some of the triggers were unclear. Experimentation or a cautious approach required for some objectives. Mission 2 is unusually difficult on hard difficulty, beware. Extra fighters arrive that are a huge threat to your mission critical craft. The briefings are very slim, and the officer doesn't have much to say. But pay attention to mission 3! Your officer informs you of a critical task you must perform in order for the mission triggers to proceed. Overall the battle could've used a lot more effort to fix the issues and expand the briefings. Despite how short and simplistic the missions were, I found the battle to be enjoyable to fly, and with enough variance in objectives and gameplay to keep it interesting. It's a good example of "less is more" in mission design, but the bugs are a shame. |
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| | To frustrating to be injoyable. Having to fail to complete mission 3 is a turn off 'sorry'
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| | Very poor story and plotting, with unrealistic behaviour of the allied crafts. Medium difficulty.
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| | This is my opinion and my opinion only. I personally thought it was the worst TIE Battle that I have played to date. I suggest that you just pass this one, unless you seriously want to commit suicide:P The first 3 missions were horrible, but it got a little better after.
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| | Not the greatest batttle, some variation in the missions makes things good. Dificulty levels poorly implemented, goals and trigers in missions unlear. 1 for not so good, but functional working + 1 for the storyline/variation in missions
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