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Bug reports for BoP-ID 1
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| | Mission 1: player's flight group has a hyperpoint, but doesn't use it to go home. Mission 4/5: You're supposed to destroy the Pappy in mission 4, but it shows up again in mission 5. Mission 5: Flight group T/A Assassin crashes into SSD Avenger after the first wave.
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| | BoP-ID1. BoP CD. Basicly I with difficulty was able to do the missions save mission 2 where i recieved a negative score, demotion, and reprimand in game because it demanded i destroy friendly craft. 'This is a friendly Craft - Destroy It' I have one missions left to fly in this battle then I am submitting as is.
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| | Completely agree with the other bug report. Especially mission 3 which is particularly hard to complete because of the bugs and your lack of a serious arsenal.
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| | How did this ever get through testing? Massive problems with flight group orders on pretty much every mission. Fighters don't attack each other, they just fly around their flight path/patrol in circles (both friendly and hostile). Also, for some reason, you couldn't use the Shift+A to get your wingmen to attack. They ignored the orders and just continued to follow their flight path. Mission 2: Change the friendly warlords figthers to a different IFF color. As it stands, the objective of "destroy them all" includes all with the purple IFF code, meaning, to beat this mission, you have to shot down allied fighters/craft. Mission 3: The bonus craft are required to beat this mission. Judging by the design of the mission, I do not believe that destroying the retreating craft was supposed to be required to beat the mission. Mission 5: Your wingmen hyper out at the very start of the battle. That is just a few things I saw. This whole thing needs extensive reworking.
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